The Lord Captain has forbidden me to write down the events of our journey, but what use is a remembrancer who does not remember? I can only hope that, if we survive, this journal will be a record of victory over these traitors and not an account of the end of our Imperium.

The Emperor protects. ~J
Showing posts with label Quartermaster. Show all posts
Showing posts with label Quartermaster. Show all posts

Thursday, 25 December 2014

VIII. Building on a Theme

When I first decided that the Horus Heresy was where my interest lay, I was faced with the problem of having to decide what the ordinary men and women of that time looked like. The release of Forge World's Solar Auxilia has been an absolute godsend in this regard and they have really helped me cement my ideas. I see many people online describing them as having a 'steampunk' look but to me they are definitely more 'deiselpunk'.

It's a slight distinction perhaps to some people and I think often anything with a retro look gets lumped in with 'steampunk', but to my mind the difference in clear. The Solar Auxilia would not have looked out of place in an episode of the old 1930s Flash Gordon. So, out with the 41st Millennium gothic medievalism and in with the Art Deco retro-futurism. Think Flash Gordon and Metropolis with an injection of the grimdark.

Someone on Dakka suggested that I might want to use cataphracti pattern terminator legs to build art scale marines. They were spot on. The cataphractii legs have that wonderful cog pattern running around the soles of their feet which fit perfectly with the Iron Hands. This is where I'm at;


What started as an experiment, seems to be working beautifully. I've hopefully managed to build a marine with the bulk, height and power I was after.

The Quartermaster is getting a bit of a make over too, to fit better with the deiselpunk aesthetic. I've lost track of how many months I've been working on this one miniature, but I want to get him perfect to be the benchmark for everything else I go on to create. Gone are the medieval, ruffled sleeves and the sword (which I was never happy with) is being replaced with an Art Deco looking laspistol. I'm also thinking of trying to remove the purity seal from his waist. Is it just too 40k looking? I don't know; some of Forge World's Horus Heresy miniatures do have what look like purity seals modeled onto them so perhaps I can get away with it.

Thanks for reading and a Very Merry Christmas.

Saturday, 27 September 2014

VI. Oleg Miletus

"Below the embarkation deck lies a small chamber, unadorned and lit only by worklamps. This is where Oleg Miletus spends his waking hours, surrounded by his tools, stripped down weapons and chattering servo skulls. Most call him the Quartermaster and it is Miletus' role to maintain the arms and equipment of the Euridipes' crewmen.

"Oleg Miletus is old. His shaven head, with its hardwired data cable and the servo arm, of his own design, sprouting from his back gives him an odd appearance. Kal opined that Miletus wishes he was one of the Mechanicum. I cannot speak for the truth of that, but he does spend time deep in conversation with the Magos, when he can. At his hip he carries an armour plate from one of Mars' metal men, as though it were a sacred relic.

"It reminds me of what we stand to lose, should we fail", he once told me. 

"Miletus joined the Great Crusade as a young man and has given all his adult life to serving the Euripides, but though his body may be frail, his mind is still as sharp as a knife. He does not rest in his work and the ship's Armsmen often find that Miletus has 'improved' their weapons with his own modifications while they slept."

~J






Sunday, 7 September 2014

IV. The Astartes Arrive

Work on the Quartermaster is continuing. His face is done and I'm starting on the fiddly details. Photographing him close up has made me realise there's a massive mold line running along his left hand though. Having seen it, I must fix it.



However, work on him was slowed down when these chaps turned up to distract me;


These are the first of the Euripides' Astartes, Iron Hands in MkIII armour. Once the Quartermaster is completed, I'll be starting work on them, probably painting their armour in a similar manner to Q's black breastplate.


And to distract me even more, my lovely over half bought me a present off ebay;



This is the Imperial Enforcer, the Forge World event only miniature from a few years back. Now, I'm not sure what I'm going to do with him, but he's such a beautiful miniature, I'm too scared to hack him up. I can't just go out a get a new one if I balls it up. I've recently finished reading "Battle for the Abyss". This book is really what inspired me, more than anything else to collect the crew of a single ship. "Battle for the Abyss" features the Armsmen, the chaps responsible for maintaining discipline and security among the crew. I'm thinking perhaps the Imperial Enforcer could be the basis for the Captain of the Euripides' Armsmen. I've got a rough idea for a simple head swap, but the difficult part will be working out how to make some Armsmen for him to lead.


Thanks for reading.

Saturday, 30 August 2014

III. The Quartermaster

Sometimes, when I'm kitbashing, I have a definite idea what I'm trying to make but often I just playing around with no idea. There are those wonderful, organic kitbashes where everything just seems to work and then you sit back and try to work out what it is you've actually made. This was one of those cases. A while ago I made this chap;





Then he sat in a drawer ...

Now he's finally starting to get some paint and an idea is forming about who he is. He's still a long way from finished. I'm calling him the Quartermaster, though I don't have an actual name for him yet. He is the one who keeps the weapons and equipment of the ship's crew and he cannot resist tinkering with them, like a far future version of Q from the Bond movies.



Neither FW or GW make rules for spaceship crews and I doubt they ever will, so I'm going to use the Inquisition rules for my crew. The Inquisition is perfect in that it allows me to have a collection of the weird and wonderful that still feels human, far more so than any other published codex. With the Quartermaster I realised I could get a (counts as) Jokaero into the crew. Jokaero's are physically weak but can shoot powerful weapons so the Quartermaster is an old man and his weaponised servo skull provides a rational for his ability to shoot.