The Lord Captain has forbidden me to write down the events of our journey, but what use is a remembrancer who does not remember? I can only hope that, if we survive, this journal will be a record of victory over these traitors and not an account of the end of our Imperium.

The Emperor protects. ~J

Saturday, 30 August 2014

III. The Quartermaster

Sometimes, when I'm kitbashing, I have a definite idea what I'm trying to make but often I just playing around with no idea. There are those wonderful, organic kitbashes where everything just seems to work and then you sit back and try to work out what it is you've actually made. This was one of those cases. A while ago I made this chap;

Then he sat in a drawer ...

Now he's finally starting to get some paint and an idea is forming about who he is. He's still a long way from finished. I'm calling him the Quartermaster, though I don't have an actual name for him yet. He is the one who keeps the weapons and equipment of the ship's crew and he cannot resist tinkering with them, like a far future version of Q from the Bond movies.

Neither FW or GW make rules for spaceship crews and I doubt they ever will, so I'm going to use the Inquisition rules for my crew. The Inquisition is perfect in that it allows me to have a collection of the weird and wonderful that still feels human, far more so than any other published codex. With the Quartermaster I realised I could get a (counts as) Jokaero into the crew. Jokaero's are physically weak but can shoot powerful weapons so the Quartermaster is an old man and his weaponised servo skull provides a rational for his ability to shoot.

Friday, 29 August 2014

II. Work is in Progress

There is more to life than space marines. One of the things I love about the Heresy era is the way that each fleet is a real community. Astartes, Imperial Army, emmisaries of the Mechanicum and the ship's crew all live and work together. So, having blown all my money on massive, leather bound books, I decided to begin on some crew ... while I wait for the Iron Hands to muster.

Lycia Jesh is the youngest, but perhaps most talented astropath aboard the Euripides.

Sooner or later, anyone who likes to convert GW miniatures must make something out of a cairn wraith. It almost feels like a rite of passage. How to make something both interesting and original out of a miniature which has been done so many time before? Well, this is my attempt. I'll write up some background on young Lycia when she's finished.

I. The Death of Hope

"Regardless of where the blame truly resided, many within the Iron Hands Legion, now fatherless, dealt with this traumatic crisis on a personal level in a simpler and more direct fashion; they went violently insane."

- Horus Heresy Book 2 : Massacre

For me, if the Horus Heresy is about one thing, then it is about the death of hope. Mankind stood on the edge of a golden age, a pax imperialis, free from fear, free from superstition; but that fragile dream has come crashing down, and in the best traditions of tragedy, the Imperium contained within itself the seed of its own destruction.

It is a setting that I find perhaps far more compelling than the 41st millennium. Its characters seem more recognisably human and that makes the darkness all the darker, the tragedy all the more tragic.

For a while I had been in a hobby slump that I couldn't shake, this is until I realised that it was indecision which had made me grind to a creative halt. On the one hand, what had enticed me back to this hobby after a gap of over 20 years was the amazing miniatures I had seen coming out of the Inq28 community. So, my first tentative steps to rediscover the joys of painting and modelling revolved around acolytes and death cult assassins and their ilk. On the other hand, I had begun reading the Horus Heresy novels and had fallen in love with the stories and setting.

Yet the Horus Heresy hobby seemed the complete antithesis of Inq28. One was about creating small bands of lovingly crafted conversions, the other about 20 man tactical squads and giant tanks.

The solution was so obvious that I could not at first see it. The novels I loved to read were not just about huge battles; they were also about individuals. They were as much about small bands of Astartes, as much about the ships' crews, the astropaths, the remembrancers as they were about Drop Pod Massacres and Titan Legions.

An idea began to germinate and it has taken a long time to take shape.

The Doomed Ship

"... in the aftermath some Iron Hands units and, in some cases, entire Clans shunned the Medusan Council's assumed authority and went their own way, consumed by their own hatred and need for revenge."

- Horus Heresy Book 2: Massacre

Ferrus Manus was dead. This terrible news filtered through the galaxy, astropath to astropath, until it reached the escort ship Euripides. Now, lost and leaderless, the Iron Hands astartes will have their revenge ...

One ship, its crew; the space marines and mortal men who call it home.